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Born in São Paulo, Brazil, 1977

2003–2004 — Post-Graduation in 3D Animation, Seneca College, Toronto, Canada

With over 20 years of experience, Henrique Montanari works in animation and technical direction, collaborating with studios around the world.


Specialized in character animation and rigging, he combines expressive performance with technical precision, working primarily with Maya and Unreal Engine across film, games, and real-time production.


Today, he integrates AI-driven workflows while continuing to expand his contemporary art practice, merging advanced technology and artistic vision.

Animation Reel Maya / Unreal

3d, Realtime & Animation

Unreal Reel

Rigging Reel

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